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4
gaming
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I suspect this to be entirely accurate
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files.catbox.moe
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comment
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Old_Specialist
5
Gaming
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Shadows Over Velden: The Descent into a Ruined City
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files.catbox.moe
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6 comments
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High_Quality_Dick_Pics
4
Gaming
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Took A Week But I Figured Out Hexes. :-)
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files.catbox.moe
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2 comments
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High_Quality_Dick_Pics
1
Gaming
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pcmasterrace
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files.catbox.moe
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xoenix
3
Gaming
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Wrote my own chat system and lobby system for multiplayer - Networking logic sucks!
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files.catbox.moe
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2 comments
by
HighQulaityDickPics
3
Gaming
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Putting back in the over world stuff today. My goal is being able to exit a dungon and re-enter it.
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files.catbox.moe
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High_Quality_Dick_Pics
3
Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
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files.catbox.moe
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4 comments
by
High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
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comment
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High_Quality_Dic_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
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1 comment
by
High_Quality_Dick_Pics
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
(
files.catbox.moe
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1 comment
by
High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
GameDev
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What do you think of the cover for the 4d4 TTRPG? Small 1/4 page is included for text layout and style.
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files.catbox.moe
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6 comments
by
HighQulaityDickPics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
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files.catbox.moe
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4 comments
by
High_Quality_Dick_Pics
3
Gaming
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Slash Slash
(
files.catbox.moe
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4 comments
by
HighQualityDickPics
2
Gaming
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Made this lil guy today. He cute!
(
files.catbox.moe
)
comment
by
HighQulaityDickPics
2
Gaming
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made a dynamic UI layout for the over world stuff. I want it to be there, but not in the way. So i decided that you can unlock each one and it will scoot in or out based on cursor proximity.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Wormhole to opening level
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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You can now click a portal, spawn in a unit, move it around the proc gen dungeon and jump from possessed unit to possessed unit.
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files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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Multi-Tiered rooms generate, floor patterns generate, hallways connect with Manhattan OR chessboard distances, doors spawn into divide choke points
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files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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Ugh, still not 100% what i want. We got the RTS AI turning off when you possess a unit for 3rd/1st/top down views, turns back on when entering RTS mode. A* grid is now shown, turned off LOS path smoothing because LV-426 (AKA: reasons unknown). may put in collision avoidance now.
(
files.catbox.moe
)
comment
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High_Quality_Dick_Pics
2
Gaming
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I havent post in a while, Lots of stuff going on under the hood in here. Not sure where to start the explination.
(
files.catbox.moe
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1 comment
by
High_Quality_Dick_Pics
2
Gaming
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You can now blow shit up.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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My 3rd person aim is perfection!
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now backflip off walls and then grab a 2nd ledge to backflip off of. Basic punching and kick is not shown because my animations sucks, but they are there.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
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