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2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
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High_Quality_Dic_Pics
3
Gaming
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Kaiju test, laser eyes and a foot cam to see what you crush.
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img.gvid.tv
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1 comment
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High_Quality_Dic_Pics
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Gaming
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Added a desolve shader that kills the object after x amount of time. this keeps the game area clean and the rigidbody math low. Should my test cube be a Kaiju?
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files.catbox.moe
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High_Quality_Dic_Pics
2
MatrixDev
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cdn.discordapp images now reupload to img.gvid.tv no matter what
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self
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x0x7
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Gaming
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Had to make a video showing the old KLEP system, KLAP (Key lock action process) - this is 2 ai agents that trade keys to know the location of a bucket to refill their spray bottles.
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files.catbox.moe
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High_Quality_Dic_Pics
4
MatrixDev
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Do you like the new color scheme?
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self
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9 comments
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x0x7
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
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1 comment
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High_Quality_Dick_Pics
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
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files.catbox.moe
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2 comments
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High_Quality_Dick_Pics
1
Gaming
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Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
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files.catbox.moe
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1 comment
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High_Quality_Dick_Pics
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Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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3 comments
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High_Quality_Dick_Pics
1
Gaming
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Klep Enabled User Control and Various Other Data. More In The Comments.
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files.catbox.moe
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1 comment
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High_Quality_Dick_Pics
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Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
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2 comments
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High_Quality_Dick_Pics
6
MatrixDev
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I added a reply button for private messages
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self
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15 comments
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x0x7
2
Gaming
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Bouncing ideas off of people: What do you all think about doing a game night?
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self
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9 comments
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x0x7
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Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
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files.catbox.moe
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1 comment
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High_Quality_Dick_Pics
1
Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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High_Quality_Dick_Pics
1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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High_Quality_Dick_Pics
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gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
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files.catbox.moe
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2 comments
by
High_Quality_Dick_Pics
6
MatrixDev
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Replying to yourself will no longer generate a message from yourself
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self
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4 comments
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x0x7
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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2 comments
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High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
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